Notes on Creative Direction
My goal with this demo was to showcase a range of dungeon synth sounds; any of which could be pursued as the primary direction for a possible Tendryll soundtrack
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I drew heavily from the Old Sorcery EP that I was sent as a reference; trying to capture just a few of the many sound showcased in that EP: droning bass, pulsating arps, ethereal pads, and soaring leads.
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Given the tactics-esque nature of Tendryll's gameplay, I think there's a lot of opportunity for a soundtrack that dynamically evolves, depending upon the state of combat. Alternatively, another possible approach would be a more ambient, meditative direction for the soundtrack that gives space and encourages the player to think strategically about their actions.
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Beyond the video*, I also included a short playlist that features the demo track I produced alongside a previously composed track of mine, "Distant Worlds," that I think also showcases some possible sonic directions for the Tendryll soundtrack while not strictly being dungeon synth itself.
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*Video footage taken from the Docent gra w gry! YouTube channel.
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